Tag Archives: PS4

AER: Memories of Old is a game that has a level of freedom not seen much today.

Inline image from Forgottenkey.se/Cover image from pushsquare.com


Now, what I mean by that, is AER: Memories of Old allows an open world of exploration to be navigated by transforming into a bird. The animation is very smooth and allows you to fly around the skies and through the clouds. Flying in the clouds even has it’s own unique visuals to really give you that feeling.

You can transform at will (in the overworld) from person to bird and back, meaning you can transform mid-flight and free fall, to transform again. When landing you turn into human by default. You can also plummet into the ground at terminal velocity and be fine, by the way.

AER takes place on floating islands in the sky. You are of The Sky People, descended from ancient humans. You are on a pilgrimage to learn about your history and help restore the balance of your world.

The gameplay is really smooth, although I experienced some frame rate drops inside one of the temples for a solid 30 seconds.

Visuals are gorgeous. Think Grow Home mixed with finely crafted, hand-chiseled wooden dolls.

Controls are fluid and solid.

Sound design is amazing. My favorite part of it, so far, is when you are a human, you get some nice synth-classical style music. Just nice and relaxing. When you transform, it adds in some indie-style guitar and light drums. When you transform back, the music goes back to just the synth-classical style. It’s very fluid and makes sense.

It reminds me very much of the likes of Journey, ABZU and RiME.

Unlike Journey and ABZU, you have the freedom to explore any of the islands at any time. So far, it’s a non-linear exploration game with an interesting story, freeing gameplay, amazing visuals, great sound design and solid controls.

If you enjoy games like Journey, ABZU and RiME with the freedom of flight, pick up AER. It’s only $15 and, according to reviews, has about 4 hours of gameplay.


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Lifeless Moon – A Kickstarter Sequel


Lifeless Moon is the Sequel to Lifeless Planet, which was fully funded on Kickstarter on October 24, 2011.

In Lifeless Planet, we see ourselves stranded on an alien world, alone. Our crew is missing and we wake up with a ruptured suit. We then start to explore the desolate wasteland. Suddenly, we come across a road and power lines. When we follow it, we discover a soviet-era town. It’s long-abandoned and we begin to question if we’re on another world or if this is some sort of test. We find out real quick it’s an alien world.

Lifeless Planet is an interesting explorative story with lots of questions that get answered, has a heavy mysterious/ominous air lingering over the entire game and has a strong narrative. It’s definitely worth your time and is available on Steam, PS4, Xbox One and Windows.

Now, Lifeless Moon is also on Kickstarter. So what’s the story this go around?

During an expedition to the Moon, two astronauts find themselves in a familiar town back on Earth. They soon discover the town is the beginning of a strange and mysterious journey…

Lifeless Moon is a spiritual successor to our previous title Lifeless Planet (PC/Mac/Linux/XB1/PS4). Featuring support for VR (but playable without!), Lifeless Moon takes players on a fantastic journey through the eyes of Apollo-era astronauts. There will be light platforming and a deeper focus on puzzles than in Lifeless Planet. The core game-play experience is one of exploration and discovery, complementing the mysterious and psychological themes of the story.

You can head over to the Kickstarter page linked above for more information on the gameplay.

No doubt you have more questions, well they have some answers!

Q: What platforms will the game be available on?

A: We’re confirmed for Xbox One and PC/Mac/Linux. Other platforms are yet to be announced, but we’re hoping for PS4 and Switch as well. NOTE: The betas will be on PC/Mac only at this time.

Q: Steam or DRM-free?

A: Let’s do both! We offered Lifeless Planet through Humble which provided a Steam key and a DRM-free download. Worked great, so we’re planning for that again.

Q: Is the game single player? Will there be other characters in the story?

A: Yes, the game is a single player action-adventure. There will be other characters in the game, most notably your fellow astronaut crew mate. He will be a guide as you explore the mysterious places you encounter in Lifeless Moon. However, due to a strange Event, you are separated from your crew mate in time. You may catch a glimpse of him or hear him over comms, but it becomes clear the two of you are living in separate time dimensions. Your crew mate is thus a few minutes ahead of you at all times and can sometimes give you clues to what lies ahead. Like Aelita in Lifeless Planet, your fellow astronaut will provide direction and information about the places… and things… you will encounter.

In regards to other characters, we do not want to spoil the story, but we’ll just say “Lifeless” is in part an ironic title (it also speaks to the psychological themes of the story)… Yes the Moon is a place of “magnificent desolation,” but who knows what places or characters live beyond the Event?

Q: Will the game support 4K? What about HDR?

A: Yes, the game will support 4k and HDR on Xbox One X and in Windows.

Q: What will the system requirements be for PC/Mac/Linux?

A: We’re still early in development so haven’t fixed system requirements. Expect a bit more than with Lifeless Planet to get high resolution graphics, but we’ll work hard to make it playable with lower quality settings on slower PCs. (For reference, Lifeless Planet’s system reqs via Steam will be listed at the end of this post.)

Q: What engine are you using?

A: Lifeless Moon is built in Unity. With support for high dynamic range (HDR) and physically based rendering (PBR), Unity is truly capable of leading-edge game visuals. In addition, it provides wide support for all major platforms including virtual reality hardware. Of course, while the tools are important, the vision and skill of the artists are what really counts. Lifeless Moon is an indie game under development by a very small team, but we’re excited about what we’re creating for you!

At the time of this writing, Lifeless Moon has 8 days left to go and is 56% funded. We can make this happen! If you enjoyed Lifeless Planet, or love indie games with great stories and atmosphere, head over to the Kickstarter page for Lifeless Moon and help it come alive!


NOTE: I have no financial stake in this post or this game other than my personal backing amount, which does not get collected by Kickstarter until the project is fully funded. I was not paid for this post or for promoting this project or its prequel.

As promised, here are the system reqs for Lifeless Planet:

Sorry for the formatting below, for some reason it isn’t staying how I set it.


                           OS: Windows XP
Processor: Core 2 Duo or AMD equivalent
                           Memory: 1500 MB RAM
                           Graphics: NVIDIA GeForce GT 430 or ATI equivalent
                           DirectX: Version 9.0c
                           Storage: 900 MB available space
                           Sound Card: DX9.0c compatible

S: Windows 7
Processor: Intel Core i3 or faster
Memory: 3000 MB RAM
Graphics: NVIDIA Geforce GT 640 or faster
DirectX: Version 10
Storage: 900 MB available space
Sound Card: DX9.0c compatible


Mac OS X:
OS: 10.7 (Lion) or newer
Processor: Core 2 Duo or Better (2ghz or faster)
Memory: 1500 MB RAM
Graphics: NVidia/ATI Dedicated Graphics (Integrated Intel Graphics not supported)
Storage: 900 MB available space


SteamOS + Linux:
OS: Ubuntu 64-bit
Processor: Intel Core i3 or faster
Memory: 4 GB RAM
Graphics: NVIDIA Geforce GT 640 or faster
Storage: 900 MB available space

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Lara Vs. Croft Manor – A 20 Year Celebration.


The Rise of the Tomb Raider’s 20th anniversary has gone live! It’s available in multiple forms. You can buy the 20th Anniversary edition, you can be a Season Pass holder, or you can buy it individually. Not only does it include skins from previous Tomb Raider titles, but it includes new Co-op modes, a new “Lara’s Nightmare” mode, as well as a single-player story that takes place after the events of the primary game.

The single player story takes place in Croft Manor, and instead of combat, it’s focus is on Lara re-discovering her family home and trying to save it from falling into the hands of her uncle. Lara will rediscover her childhood, remember her father and mother, and even learn of secrets hidden away in the bowels of the manor.

Lara’s Nightmare takes place in the manor as well, and is similar to the Cold Darkness Awakened game mode, in which Lara fights infected in her nightmare inside the manor.

On top of all of this, if you play any version of Rise of the Tomb Raider by the 18th of October, you’ll be able to go to the in-game marketplace, head over to “Gifts” and get 100,000 in-game credits, just for playing during the 20th Anniversary Celebration week!

So dust off your copies, grab a friend and take on Rise of the Tomb Raider’s game modes together!

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The Best Games You Never Played

Hello fellow gamers! As a warning, this will be a long post. Today we’re going to be taking a look at a few games over the years that have gone unnoticed that deserve to be played for various reasons.

First up, we have a game called Dark Void. This game came out on the Xbox 360 and PS3 back in 2010. You play as Will, a cargo pilot pre-WWII played by Nolan North, better known for his role as Nathan Drake from the Uncharted series on PlayStation. He is flying over the Bermuda Triangle, and ends up going through a portal to a different world ruled by an alien race. Dark void uses a unique vertical cover system, as well as your standard cover system, and has a very Gears of War feel while in combat, although it’s story remains unique. It’s a game that you will beat and may forget ever existed, but is worth the few dollars you’ll pay for it.

Next up we have Indigo Prophecy, or as the European gaming community knows it as Fahrenheit. This game was brought to you by Quantic Dream, the company behind Heavy Rain, Beyond: Two Souls and the upcoming Detroit: Become Human. Indigo Prophecy was released on the PS2 and the original Xbox. You play as a few different people. You start as a man, Lucas Kane, who, as a part of a Mayan prophecy, was chosen to be “possessed” in a way, and commits a murder unwillingly. Upon realizing what he’s done, you then have a limited amount of time to clean up the bathroom and hide the murder weapon and the body before the police show up. You then play the detectives that are trying to catch him. That may seem redundant, but you don’t actually watch him hide the weapon, so they still leave a bit of mystery.
You switch back and forth between the characters, and you have to keep track of their mental state as well. If it gets too low, they can get depressed and end up killing themselves. Things get stranger and stranger as the game progresses, with the introduction of the Indigo Child, the fact that Lucas starts seeing things then starts gaining supernatural abilities and the introduction of the rival clans that are after the Indigo Child. As the game progresses, you have certain options and choices which lead to one of three endings. The controls can be a bit strange, but are worth getting used to.

Then there is the Shenmue series. Many people have heard of Shenmue thanks to this years’ E3 where Yu Suzuki, series creator, announced that Shenmue 3 was officially on Kickstarter. Shenmue has been around since the Sega Dreamcast, and remains, to this day, one of the most expensive games ever made. Shenmue has very poor voice acting, and the controls can be cumbersome, but that is part of what makes it unique and loveable. The story is very well written, and the combat is fantastic. The more you train, the better you get personally, and you get to watch Ryo Hazuki develop his skills and become stronger.
One of the reasons Shenmue gained such a cult following was, in fact, the voice acting. Nobody else could ever play Ryo Hazuki, and the bad voice acting just makes the memory even stronger. Shenmue is the game that pioneered the QTE system. It places it during certain moments that require quick reactions and fast thinking. General combat is free-flow, but when not knowing what to expect, you need to act fast.
You can pick up a Dreamcast w/ cords, controller and a VMU and a working copy of Shenmue for about $73. The sequel is on the Xbox and is backwards compatible on the Xbox 360.

Bethesda, the people who brought you Elder Scrolls, Fallout 3 and Fallout 4 published a hidden gem on the original Xbox. Back in October of 2005, Call of Cthulhu: Dark Corners of the Earth hit the shelves.This is a horror-survival, first person shooter with heavy psychological elements at play. It is a reimagining of H.P. Lovecraft’s Shadow Over Innsmouth as well as other stories. Set in 1922, primarily, it follows Jack Walters, a private investigator who comes into contact with members of the Great Race of Yith. Over time, Jack becomes more and more involved, unwittingly, against the Esoteric Order of Dagon.
Jack’s sanity plays a huge factor in the gameplay, being that if he loses sanity by certain encounters, he can, and will end up killing himself with whatever he has available at the time. Jack can also get injured to where you will need to heal him, including broken bones, cuts, poison, etc.
The company behind the development of Call of Cthulhu: Dark Corners of the Earth has 3 more games planned, and ended up going bankrupt before any more were developed. Dark Corners is also backwards compatible on the Xbox 360.

Let’s talk a little bit about Onigiri. Yes, that’s the name for a rice ball in Japan, no I’m not talking about those. I’m talking about the Japanese MMORPG Onigiri that was released on consoles earlier this year. Onigiri, upon playing, is very clearly a PC game ported over. You have to deal with some aggravating cursor movements and scrolling, but once you get used to the controls in the game, it actually gets pretty fun. It’s your standard open world, run around and fight things while doing quests and clearing caves MMO, but there is something about it that just draws you in, to where you end up spending hours doing almost nothing.
I’m not 100% sure what the actual story of Onigiri is other than you are an Oni and you are trying to help a princess. Now, this isn’t an MMO in the typical sense, meaning you CAN play in Multiplayer mode, or you can play the entire game in Single Player mode. The biggest difference is in Single Player mode, you get followers to help you in combat. In Multiplayer, you don’t get followers, but you can have your group of friends (or strangers) helping you out.
All of the vocals are in Japanese, but it has English subtitles and the standard dialogue boxes. Onigiri is free-to-play on the Xbox One and PS4 as well. It is definitely worth a try, especially if your a fan of anything Japanese, Oni, or MMOs.

Neverwinter is another MMO that is currently on the Xbox One and Windows, but is planned for a PS4 release next year. Neverwinter is a standalone game and not part of the previous Neverwinter Nights series and takes place centered around the Protector’s Enclave, the central hub/market of the City of Neverwinter, run by Lord Neverember. It is part of the Forgotten Realms world in D&D. Neverwinter is free-to-play, and feels very much like your standard MMO as well as your standard D&D campaign. Controls take some getting used to, but once you get the hang of it, the hard part is figuring out which abilities to keep equipped.
There aren’t zones in which there are hundreds of people. This is a very heavy story-based game, in which you don’t really have to worry about fighting for spawns.
Like any MMO, you can play the bulk of it solo, but certain dungeons and quests may require more people. That being said, it’s never hard to find people for a group. I have not had a chance to play around with the guild system because you need a full party to start one, but I AM looking to start one, so if you guys see a Meriadoc Brandybuck running around, I’m a Halfling Trickster Rogue, hit me up. I’m not shy!

Last up, we have two games in one. Let’s start it with Warframe. Warframe, once again, is an MMO-style game set in the distant future. It’s only semi-open world and does follow a story. You never have to worry about running into other players unless you go to the central hub/market relays or you have them in your party, which max’s out at 4 players. That being said, you can also start your own clan by yourself, with friends or join a clan.
Your clan hall starts out with just the basic room, and you need to build everything yourself. Clan members can help and donate materials and credits. Most everything requires a material called Forma, which is very rare, and to by in the store, is very expensive. To buy it, you need a premium currency called Platinum, which you can only buy through micro-transactions, or trade what are called “prime parts” to other players for it.
The gameplay is third person and very hack&slash mixed with shoot-em-up. There is a running gag called “Press X to Ninja”, which is the PS4’s take for Warframe on the meme “Press B to Jump” With the new movement system they have implemented in October, You really do just need to press the button to Ninja.
In Warframe, you are what they call a Tenno, using your suit, called a Warframe. The Tenno are operatives of the Lotus, and organization that is trying to bring peace and order back to the galaxy. The First Tenno, according to the Lotus, dates back to the days when Earth was abundant with human life. This is a tie-in to Digital Extremes’ Xbox 360 launch title of Dark Sector, in which you play as a CIA operative names Hayden Tenno. He gets infected with a virus, that turns his body into what is essentially a Warframe.
Warframe is the great, unnoticed, free-to-play spiritual successor to Dark Sector, a great game that got unnoticed in the last console generation. Warframe is available on Xbox One, PS4 and PC.

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End of Year Announcement!

Hello avid readers!

I would like to make it known that due to financial limitations, my reviews for the rest of the year and beyond will be limited to Game of Thrones Episode 6 as a Wrap Up, a few games that have always gone unnoticed but worthy of mention, a full review of Until Dawn, The first few chapters of the new Fatal Frame and any games I may get for the holidays this year. I will also be doing some book reviews, as the books are based off of/the basis for certain video games.

That being said, I am going to be starting up the YouTube side of things this month! I will post a link on here to every video uploaded, so keep your eyes peeled, folks!

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Until Dawn – First Impressions!

Every Choice Matters. This should be the motto for the PS4 exclusive Until Dawn.

Until Dawn is a game all about the repercussions of your actions. Everything that you say or do can and will have an effect, either small or large. Until Dawn starts with a group of friends in a Ski Lodge on a mountain. You start as a girl and run out after your sister who ran off after a prank. This is where you first make choices. The quick path or the safe path. The path with footprints or the path where there is rustling.

Along the way you start to hear and see things that aren’t normal. For instance, what looks like a fire shooting in the distance. Certain events happen and the Prologue ends. One year later the group gathers back at the lodge again. Upon entering, you have the opportunity to discover a phone message that makes it sound like there is a killer loose on the mountain.
This part starts out with lots of drama among the group. Two people are sent out to go find a cabin along the path and get the power turned on. Well, these people get followed. No surprise, there is someone else on the mountain with you. Once again, certain events may or may not happen, and it switches back to the rest of the group.

After awhile, bad things start to happen. People may or may not die based upon your choices. Now, I only got though 5 chapters but every decision is stressful. Knowing that each choice could mean the death of you or someone else puts you on edge. At the end of Chapter 5, you end up following someone to an abandoned building, which you found out earlier is an old Sanitarium.

While I have not beaten this game yet, I do know that everyone can live, or everyone can die and everything in between. Not only is the a great game to play, it’s great to watch to see what other people say and do, and would make a great party game. Take votes on what to say/do, and during the quick sequences, the one holding the controller would be the split-second decision maker.

Each playthrough is as unique as the person playing it. Until Dawn is a true game about showing the consequences of your actions and words, both good and bad. The acting is top-notch, as is the game-play. You have to not mind QTE’s to play this. There is no true free-form combat. There is exploration, but combat and action sequences are done through QTE to force the sense of urgency and importance of life or death and quick paths or safe ones. Personally, I feel this does the game justice and makes it even better.
It pushes the stress onto you as the player/character, because you want them to live, and if you mess up, then there is a consequence. You could slip and fall to your death, an enemy could kill you. You might blow yourself up if you mess up the shot. It actually makes the game feel more realistic with the implementation of QTE’s.

Anyone with a PS4 or a friend with a PS4 should play this game at least once. It’s worth every moment you’ll spend on it. All of this, from the company that brought you LittleBigPlanet.

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Rumors abound! (With some facts sprinkled in)

*Update at the bottom*


Hey everybody,

So here’s the deal. Since E3, there hasn’t been a whole lot of news. However, I have found some that will prove very interesting.

Let’s start with the facts. The Last of Us: Remastered will be bundled with the PS4 starting on July 30th. The game itself, however, will be released the day before.

Good news for Saint’s Row fans. Saints Row IV: National Treasure Edition will include the original game as well as ALL 29 DLC items and will release on PS3, Xbox 360 and PC on July 8th in physical and digital forms for only $30.

Sadly, that’s about it for the facts. (Other than a big one I’ll drop later).

So, rumor has it, the next Zelda installment (Zelda Wii U, NOT Hyrule Warriors) might have multiplayer included. From what’s being said, the creator of the Zelda franchise wants to add multiplayer to a future Zelda title, and he hinted it may be included in the new installment.

Now, remember that big news I just mentioned?

CAPCOM is officially up for sale. They chose not to renew (by majority vote) their Takeover Defense plan. The Takeover Defense plan protected their company from hostile takeovers. It’s looking like they might be in some hot water financially and are looking to be bought out to save themselves.

Along those lines, Crytek may be drowning as well. Anonymous emails from people claiming to be employees have stated that they haven’t been paid since April, bonuses have been missed, and one email stated that 100 people have left Crytek in the last 3 months, including higher ups such as project managers, which has people afraid for their job.
It’s looking like Crytek is in financial trouble, but Crytek’s PR has denied all claims, but also denied any and all comment on the matter. So rumors are flying around saying that Crytek might become the next THQ, and with them denying any comment on the matter, it sounds like the rumors might actually be (somewhat) true.
Along these lines Ryse 2 was cancelled, some believe it was because Ryse was a financial blunder for Crytek, (a true cult classic of a game now), but others state that it was because they had an ownership dispute with Microsoft.

So there you have it. I should also let you know, I have reached out to Crytek for comment, but so far there hasn’t been a single company that’s heard back from them. I will also be reaching out to CAPCOM to see if they can shed some light on the Takeover Defense plan.


UPDATE: I have reached out to both Crytek and CAPCOM for comment.

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