Tag Archives: Games

Lifeless Moon – A Kickstarter Sequel

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Lifeless Moon is the Sequel to Lifeless Planet, which was fully funded on Kickstarter on October 24, 2011.

In Lifeless Planet, we see ourselves stranded on an alien world, alone. Our crew is missing and we wake up with a ruptured suit. We then start to explore the desolate wasteland. Suddenly, we come across a road and power lines. When we follow it, we discover a soviet-era town. It’s long-abandoned and we begin to question if we’re on another world or if this is some sort of test. We find out real quick it’s an alien world.

Lifeless Planet is an interesting explorative story with lots of questions that get answered, has a heavy mysterious/ominous air lingering over the entire game and has a strong narrative. It’s definitely worth your time and is available on Steam, PS4, Xbox One and Windows.

Now, Lifeless Moon is also on Kickstarter. So what’s the story this go around?

During an expedition to the Moon, two astronauts find themselves in a familiar town back on Earth. They soon discover the town is the beginning of a strange and mysterious journey…

Lifeless Moon is a spiritual successor to our previous title Lifeless Planet (PC/Mac/Linux/XB1/PS4). Featuring support for VR (but playable without!), Lifeless Moon takes players on a fantastic journey through the eyes of Apollo-era astronauts. There will be light platforming and a deeper focus on puzzles than in Lifeless Planet. The core game-play experience is one of exploration and discovery, complementing the mysterious and psychological themes of the story.

You can head over to the Kickstarter page linked above for more information on the gameplay.

No doubt you have more questions, well they have some answers!

Q: What platforms will the game be available on?

A: We’re confirmed for Xbox One and PC/Mac/Linux. Other platforms are yet to be announced, but we’re hoping for PS4 and Switch as well. NOTE: The betas will be on PC/Mac only at this time.

Q: Steam or DRM-free?

A: Let’s do both! We offered Lifeless Planet through Humble which provided a Steam key and a DRM-free download. Worked great, so we’re planning for that again.

Q: Is the game single player? Will there be other characters in the story?

A: Yes, the game is a single player action-adventure. There will be other characters in the game, most notably your fellow astronaut crew mate. He will be a guide as you explore the mysterious places you encounter in Lifeless Moon. However, due to a strange Event, you are separated from your crew mate in time. You may catch a glimpse of him or hear him over comms, but it becomes clear the two of you are living in separate time dimensions. Your crew mate is thus a few minutes ahead of you at all times and can sometimes give you clues to what lies ahead. Like Aelita in Lifeless Planet, your fellow astronaut will provide direction and information about the places… and things… you will encounter.

In regards to other characters, we do not want to spoil the story, but we’ll just say “Lifeless” is in part an ironic title (it also speaks to the psychological themes of the story)… Yes the Moon is a place of “magnificent desolation,” but who knows what places or characters live beyond the Event?

Q: Will the game support 4K? What about HDR?

A: Yes, the game will support 4k and HDR on Xbox One X and in Windows.

Q: What will the system requirements be for PC/Mac/Linux?

A: We’re still early in development so haven’t fixed system requirements. Expect a bit more than with Lifeless Planet to get high resolution graphics, but we’ll work hard to make it playable with lower quality settings on slower PCs. (For reference, Lifeless Planet’s system reqs via Steam will be listed at the end of this post.)

Q: What engine are you using?

A: Lifeless Moon is built in Unity. With support for high dynamic range (HDR) and physically based rendering (PBR), Unity is truly capable of leading-edge game visuals. In addition, it provides wide support for all major platforms including virtual reality hardware. Of course, while the tools are important, the vision and skill of the artists are what really counts. Lifeless Moon is an indie game under development by a very small team, but we’re excited about what we’re creating for you!

At the time of this writing, Lifeless Moon has 8 days left to go and is 56% funded. We can make this happen! If you enjoyed Lifeless Planet, or love indie games with great stories and atmosphere, head over to the Kickstarter page for Lifeless Moon and help it come alive!

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NOTE: I have no financial stake in this post or this game other than my personal backing amount, which does not get collected by Kickstarter until the project is fully funded. I was not paid for this post or for promoting this project or its prequel.

As promised, here are the system reqs for Lifeless Planet:

Sorry for the formatting below, for some reason it isn’t staying how I set it.

 

Windows:
Minimum:
                           OS: Windows XP
Processor: Core 2 Duo or AMD equivalent
                           Memory: 1500 MB RAM
                           Graphics: NVIDIA GeForce GT 430 or ATI equivalent
                           DirectX: Version 9.0c
                           Storage: 900 MB available space
                           Sound Card: DX9.0c compatible

Recommended:
O
S: Windows 7
Processor: Intel Core i3 or faster
Memory: 3000 MB RAM
Graphics: NVIDIA Geforce GT 640 or faster
DirectX: Version 10
Storage: 900 MB available space
Sound Card: DX9.0c compatible

 

Mac OS X:
Minimum:
OS: 10.7 (Lion) or newer
Processor: Core 2 Duo or Better (2ghz or faster)
Memory: 1500 MB RAM
Graphics: NVidia/ATI Dedicated Graphics (Integrated Intel Graphics not supported)
Storage: 900 MB available space

 

SteamOS + Linux:
Minimum:
OS: Ubuntu 64-bit
Processor: Intel Core i3 or faster
Memory: 4 GB RAM
Graphics: NVIDIA Geforce GT 640 or faster
Storage: 900 MB available space

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Help Save An Extra Life.

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Hey everyone. It’s that time of year again. I’m participating in Extra Life! As I did last year, I’ll be streaming whenever I play for Extra Life, and I’ll post when I’m doing it.

This year, if you donate $15 or more, you’ll get a personal shout-out on stream every hour. $25 or more, you’ll get your name on my Game Day Shirt with the shout-out. $50 or more, you pick the game (out of what I own, of course) with the $25 and $15 rewards! $75, you’ll be made a moderator of the Twitch chat with all previous rewards! $100 and you’ll get whatever phrase or quote you want on the Game Day Shirt with all previous rewards! More than $100 and you’ll get a personalized shout-out post via Gaming With Grayson and my personal Facebook with all previous rewards! If you donate $500 you will get a hand-written thank you letter with all previous rewards! If someone donates the famous $1,337, they will be immortalized in my book and game with all previous rewards!

My game day(s) will be throughout October and November. Official Game Day is November 5th, but due to having a very active 4 year old and early work hours, I likely won’t be able to do a 24 hour session, but I will certainly try! Tonight will be the first gaming session! So head on over to twitch.tv/noriyuki_sato at 10:15 PM Mountain Time!

100% of the proceeds go directly to Children’s Miracle Network Hospitals and are 100% Tax Deductible.  Help me save a life. Please spread this article around as much as you can. Above you’ll be able to link to my profile page, and here you can Donate. These kids need our help.

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Xbox One (X1) UPDATE!!

Hey guys, I know I promised you a PS4 post next, but this info just hit today about the X1. So let’s start with the good(ish) and go to the bad. Keep in mind as you read, that Microsoft is taking the hit today, but they got the news out of the way BEFORE E3, unlike Sony. Sony still has yet to answer most of the same questions. Here we go.

In order to have the optimal experience with the X1, you need to have a broadband connection of at least 1.5 Mbps. Not too bad, even a spotty connection like mine passes (barely) and I get 1 bar of Ping where I’m at. Speedtest.net will tell you if your connection is good enough..Which it should be.
That’s the BEST news. The not-so-bad news is that you can up to 10 people in your Xbone One “family” and can share all your content with them regardless of what console they are using. No further details yet, but it seems like you can have 9 of your closest friends as your “family” and trade and share games with them unrestricted. (Let’s hope at least, right?)
Other Not-so-bad news is that with the privacy concerns of an “always on” Kinect that watches and listens for you even when the console is off, is that you can actually turn off the Kinect (still need it to run the system, though.) Or you could just unplug it when you aren’t using the system like I was planning. Easy fix, but now we don’t have to worry about the cords and ports getting worn out from always unplugging.

Now for the bad news.
As we knew a few weeks ago, it has officially been confirmed that you need to connect your console once every 24 hours in order to play any games at all, even offline. More of an inconvenience, but if you are a student or in the military, or somewhere you can only get internet once in awhile, then your kinda S.O.L. on this one.
There are no details yet, but there will be restrictions on how you can loan and trade your games with friends. Trading will NOT be available at launch, either.
And the cream of the crop, the grand finale, the news that could end all news and even Microsoft itself (or rather the publishers), is that The Xbox One will allow used game sales at participating retailers ONLY IF THE PUBLISHERS ALLOW IT. The publishers, EA, Activision, etc..Are the companies that lose money on used games. Companies like BioWare or Bethesda, Danger Close or DICE, Remedy or Irrational Games..These companies don’t care as much. They are the developers, the Publishers, the big name, money hungry companies that run everything, are in charge of weather or not used games will be allowed or not. In other words, don’t hold your breath on used games.

Now all that has been confirmed, but I’m sure Microsoft will show us why it’s a “good” thing at E3 and Sony will have to man up and answer all the questions buzzing about that they seem to be avoiding.

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The end of Survival Horror?

The end of Survival Horror? Image by Maxwell Grayson

A friend of mine known as “Valkyira” asked a very valid question. Can I give my opinion on Survival Horror games and why they seem to be on the way out?

“Valkyira” brings up a good point. Survival Horror games….Let me rephrase that.. TRUE Survival Horror games are on the decline and have been for a few years.

Good Horror Survival games are hard to come by and always have outside of Japan. In Japan Survival Horror are like shooters to the US or UK. If I remember correctly it’s something like 80% of Horror games never make it out of Japan because they simply don’t sell. Horror games have never had a huge market outside of Japan.

We are seeing fewer and fewer true Survival Horror games such as the original Silent Hill or Resident Evil. Clock Tower has always been a favorite among Survival Horror fans as well. I love these games because they scare the crap out of me and have phenomenal storytelling. Now the story to the Dead Space trilogy to me is very dark and twisted, however it stands nowhere near the classics. It does have it’s own merit in the new age, but the classics will always outshine. That being said, Survival Horror games today are on the decline because instead of following in the footsteps of their ancestors, they take the base concepts, and add a modern shooter feel in lieu of the traditional open world RPG feel. In my opinion, that’s the true downfall of Survival Horror.

You are no longer surviving in an open world like Silent Hill, You are now a trained soldier on a set course to the end goal. No more updating maps, no more FINDING maps. No more enemies that chase you through the map, no more attempts at escaping when out of ammo. Now you stay and fight until you die or win because it’s the only way forward. You are no longer allowed to try and trick your enemy into a large circle so you can escape to your goal, followed by the threat of that enemy waiting for you when you leave. Enemies are now standard and scripted enemies, instead of acting like the ruthless hunters that they used to be.

In my opinion, Dead Space is the only game in recent years that uses ruthless-type enemies, you cut off a leg? Well tough, they hop at you, take two they use their arms. Shoot off the head, another comes out of their chest. They do not stop until you cause massive trauma to their entire body. Cut off the limbs to stop them. They crawl through vents and actually play dead.

Again, this is why Dead Space has it’s own merit in the top listings of MODERN Survival Horror only. Because of it’s story and it’s enemies. While the shooter aspect makes it fun, it’s hard Survival. Same with the new Resident Evil games. I still love them to death, because they evolved like they had to. They did a proper virus evolution and people crucified them for it but if they had stayed the same, people wouldn’t play it because it’s “just the same recycled garbage.” Capcom used their best judgment and while Resident Evil 5 was NOT Survival Horror, it was Action Horror, it was still a proper virus evolution. Same with Resident Evil 6, However I will say that Leon’s campaign added the Resident Evil 4 feel back to the game.

The evolution of gaming is doing away with Survival Horror because gamers just want action and shooting. I think 2013 will start to make a comeback on Survival Horror, or at very least keep the Action Horror genre alive, if not the Psychological Horror (sub-genre of Survival in my opinion).

It will be a sad day in the world of video games when Survival Horror dies out, but for those days, we always have a $20 PS2 or a $5 PS1, even a $15 DreamCast, so we can always go back and play the classics. You can also pick up some classics in HD collections, such as Silent Hill 2 & 3 or the entire Doom series.

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May 29, 2013 · 11:10 PM