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Lifeless Moon – A Kickstarter Sequel

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Lifeless Moon is the Sequel to Lifeless Planet, which was fully funded on Kickstarter on October 24, 2011.

In Lifeless Planet, we see ourselves stranded on an alien world, alone. Our crew is missing and we wake up with a ruptured suit. We then start to explore the desolate wasteland. Suddenly, we come across a road and power lines. When we follow it, we discover a soviet-era town. It’s long-abandoned and we begin to question if we’re on another world or if this is some sort of test. We find out real quick it’s an alien world.

Lifeless Planet is an interesting explorative story with lots of questions that get answered, has a heavy mysterious/ominous air lingering over the entire game and has a strong narrative. It’s definitely worth your time and is available on Steam, PS4, Xbox One and Windows.

Now, Lifeless Moon is also on Kickstarter. So what’s the story this go around?

During an expedition to the Moon, two astronauts find themselves in a familiar town back on Earth. They soon discover the town is the beginning of a strange and mysterious journey…

Lifeless Moon is a spiritual successor to our previous title Lifeless Planet (PC/Mac/Linux/XB1/PS4). Featuring support for VR (but playable without!), Lifeless Moon takes players on a fantastic journey through the eyes of Apollo-era astronauts. There will be light platforming and a deeper focus on puzzles than in Lifeless Planet. The core game-play experience is one of exploration and discovery, complementing the mysterious and psychological themes of the story.

You can head over to the Kickstarter page linked above for more information on the gameplay.

No doubt you have more questions, well they have some answers!

Q: What platforms will the game be available on?

A: We’re confirmed for Xbox One and PC/Mac/Linux. Other platforms are yet to be announced, but we’re hoping for PS4 and Switch as well. NOTE: The betas will be on PC/Mac only at this time.

Q: Steam or DRM-free?

A: Let’s do both! We offered Lifeless Planet through Humble which provided a Steam key and a DRM-free download. Worked great, so we’re planning for that again.

Q: Is the game single player? Will there be other characters in the story?

A: Yes, the game is a single player action-adventure. There will be other characters in the game, most notably your fellow astronaut crew mate. He will be a guide as you explore the mysterious places you encounter in Lifeless Moon. However, due to a strange Event, you are separated from your crew mate in time. You may catch a glimpse of him or hear him over comms, but it becomes clear the two of you are living in separate time dimensions. Your crew mate is thus a few minutes ahead of you at all times and can sometimes give you clues to what lies ahead. Like Aelita in Lifeless Planet, your fellow astronaut will provide direction and information about the places… and things… you will encounter.

In regards to other characters, we do not want to spoil the story, but we’ll just say “Lifeless” is in part an ironic title (it also speaks to the psychological themes of the story)… Yes the Moon is a place of “magnificent desolation,” but who knows what places or characters live beyond the Event?

Q: Will the game support 4K? What about HDR?

A: Yes, the game will support 4k and HDR on Xbox One X and in Windows.

Q: What will the system requirements be for PC/Mac/Linux?

A: We’re still early in development so haven’t fixed system requirements. Expect a bit more than with Lifeless Planet to get high resolution graphics, but we’ll work hard to make it playable with lower quality settings on slower PCs. (For reference, Lifeless Planet’s system reqs via Steam will be listed at the end of this post.)

Q: What engine are you using?

A: Lifeless Moon is built in Unity. With support for high dynamic range (HDR) and physically based rendering (PBR), Unity is truly capable of leading-edge game visuals. In addition, it provides wide support for all major platforms including virtual reality hardware. Of course, while the tools are important, the vision and skill of the artists are what really counts. Lifeless Moon is an indie game under development by a very small team, but we’re excited about what we’re creating for you!

At the time of this writing, Lifeless Moon has 8 days left to go and is 56% funded. We can make this happen! If you enjoyed Lifeless Planet, or love indie games with great stories and atmosphere, head over to the Kickstarter page for Lifeless Moon and help it come alive!

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NOTE: I have no financial stake in this post or this game other than my personal backing amount, which does not get collected by Kickstarter until the project is fully funded. I was not paid for this post or for promoting this project or its prequel.

As promised, here are the system reqs for Lifeless Planet:

Sorry for the formatting below, for some reason it isn’t staying how I set it.

 

Windows:
Minimum:
                           OS: Windows XP
Processor: Core 2 Duo or AMD equivalent
                           Memory: 1500 MB RAM
                           Graphics: NVIDIA GeForce GT 430 or ATI equivalent
                           DirectX: Version 9.0c
                           Storage: 900 MB available space
                           Sound Card: DX9.0c compatible

Recommended:
O
S: Windows 7
Processor: Intel Core i3 or faster
Memory: 3000 MB RAM
Graphics: NVIDIA Geforce GT 640 or faster
DirectX: Version 10
Storage: 900 MB available space
Sound Card: DX9.0c compatible

 

Mac OS X:
Minimum:
OS: 10.7 (Lion) or newer
Processor: Core 2 Duo or Better (2ghz or faster)
Memory: 1500 MB RAM
Graphics: NVidia/ATI Dedicated Graphics (Integrated Intel Graphics not supported)
Storage: 900 MB available space

 

SteamOS + Linux:
Minimum:
OS: Ubuntu 64-bit
Processor: Intel Core i3 or faster
Memory: 4 GB RAM
Graphics: NVIDIA Geforce GT 640 or faster
Storage: 900 MB available space

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ChromaGun – First Impressions!

 

If you’re like me, you’re wondering just what the heck ChromaGun is. Well, I got the opportunity to play it and let me tell you, this game is pretty dang fun.

So what is it? Well, it’s simple, really. You have a ChromaGun and you use it to solve puzzles. If you’re good at mixing colors, this game is pretty easy. There is even a Colorblind mode!

It draws heavy inspiration from games like Portal but gives it’s own unique twist. Instead of making portals, you’re making colors! Instead of turrets, you have spikey balls of death!

I’ve not made it very far yet (only the end of chapter 2) but I’m having a blast and it makes you think. I’ve had to take some tactical impalements due to messing up a section. You can always just hit “Restart Level” but where is the fun in that? Some levels get pretty intense and heavily rely on your ability to think on the fly. You’ll be surprised how often you forget how to make Purple or Orange when you’re being chased by 5 spikey balls of death.

ChromaGun is a fun little game that will likely fly under the radar. That said, it’s worth a pickup! You can pick it up now on Steam, PS4 and Xbox One.

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Lara Vs. Croft Manor – A 20 Year Celebration.

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The Rise of the Tomb Raider’s 20th anniversary has gone live! It’s available in multiple forms. You can buy the 20th Anniversary edition, you can be a Season Pass holder, or you can buy it individually. Not only does it include skins from previous Tomb Raider titles, but it includes new Co-op modes, a new “Lara’s Nightmare” mode, as well as a single-player story that takes place after the events of the primary game.

The single player story takes place in Croft Manor, and instead of combat, it’s focus is on Lara re-discovering her family home and trying to save it from falling into the hands of her uncle. Lara will rediscover her childhood, remember her father and mother, and even learn of secrets hidden away in the bowels of the manor.

Lara’s Nightmare takes place in the manor as well, and is similar to the Cold Darkness Awakened game mode, in which Lara fights infected in her nightmare inside the manor.

On top of all of this, if you play any version of Rise of the Tomb Raider by the 18th of October, you’ll be able to go to the in-game marketplace, head over to “Gifts” and get 100,000 in-game credits, just for playing during the 20th Anniversary Celebration week!

So dust off your copies, grab a friend and take on Rise of the Tomb Raider’s game modes together!

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Help Save An Extra Life.

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Hey everyone. It’s that time of year again. I’m participating in Extra Life! As I did last year, I’ll be streaming whenever I play for Extra Life, and I’ll post when I’m doing it.

This year, if you donate $15 or more, you’ll get a personal shout-out on stream every hour. $25 or more, you’ll get your name on my Game Day Shirt with the shout-out. $50 or more, you pick the game (out of what I own, of course) with the $25 and $15 rewards! $75, you’ll be made a moderator of the Twitch chat with all previous rewards! $100 and you’ll get whatever phrase or quote you want on the Game Day Shirt with all previous rewards! More than $100 and you’ll get a personalized shout-out post via Gaming With Grayson and my personal Facebook with all previous rewards! If you donate $500 you will get a hand-written thank you letter with all previous rewards! If someone donates the famous $1,337, they will be immortalized in my book and game with all previous rewards!

My game day(s) will be throughout October and November. Official Game Day is November 5th, but due to having a very active 4 year old and early work hours, I likely won’t be able to do a 24 hour session, but I will certainly try! Tonight will be the first gaming session! So head on over to twitch.tv/noriyuki_sato at 10:15 PM Mountain Time!

100% of the proceeds go directly to Children’s Miracle Network Hospitals and are 100% Tax Deductible.  Help me save a life. Please spread this article around as much as you can. Above you’ll be able to link to my profile page, and here you can Donate. These kids need our help.

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Divinity: Original Sin – Enhanced Edition. All the fun of a tabletop RPG without all the erasing!

I’m a huge fan of Tabletop RPG’s, in fact, I play Pathfinder regularly. Divinity: Original Sin – Enhanced Edition is the prequel to the original Divinity, which has a sequel, Divinity II – Ego Draconis/The Dragon Knight Saga. While I never played the original (or spinoffs) I played both versions of Divinity II, totaling ~200 hours of my life. Pro-tip: If you own Ego Draconis, your save does NOT carry over to TDKS as they have different coding. That’s due to Atlus buying the title and re-releasing it as TDKS.

Divinity II is an RPG style of gameplay by modern standards. Third person rear-view, run around, open combat, etc. Original Sin (the most recent… Read All I’m a huge fan of Tabletop RPG’s, in fact, I play Pathfinder regularly. Divinity: Original Sin – Enhanced Edition is the prequel to the original Divinity, which has a sequel, Divinity II – Ego Draconis/The Dragon Knight Saga. While I never played the original (or spinoffs) I played both versions of Divinity II, totaling ~200 hours of my life. Pro-tip: If you own Ego Draconis, your save does NOT carry over to TDKS as they have different coding. That’s due to Atlus buying the title and re-releasing it as TDKS.

Divinity II is an RPG style of gameplay by modern standards. Third person rear-view, run around, open combat, etc. Original Sin (the most recent installment) plays out like a Pathfinder or D&D game. It’s actually really tough, even on easy, which I feel is on purpose. That’s how a good Pathfinder/D&D game goes. Everything is turn/round based as you would expect, based on initiative ratings. There are saving throws (automatic) skills, perks, base stats, feats, etc.

You start off with two characters, which you can customize. However, pick your class before customizing skills/stats or they get reset and you have to do it over. You can even choose the AI Personality, which chooses how they act during conversations and decisions, as well as how they will react to what you do/say. You can also choose “No Personality” to manually choose how they will react to every situation, sometimes leading to a mini-game to decide who will win the argument. It’s Rock, Paper, Scissors. You can switch between your party members at any time, and even separate the group to deal with traps.

You can have up to 4 members in your party, and honestly it can get to be a bit much. The good news is, you can play solo, couch-co-op or online co-op. That takes some of the burden off. Each of you then takes control of the main characters (leading to some interesting experiences), and can control either of the other party members at will. This also makes splitting the loot more interesting.

I got this game on an amazing deal on the Xbox One at 74% off. I would have been willing to pay the full price for this game. It truly does an amazing job of giving you the pencil & paper experience without the need for erasing and getting new sheets. The only other thing, is so far, you don’t get the full 100% freedom of say, choosing a killer out of 3 suspects, you have to investigate to find the 100% without-a-doubt killer. That could also be a DM decision, where the Guard Captain wouldn’t believe you without irrefutable proof. I also understand that this isn’t meant to have the freedom of Sherlock Holmes: Crimes and Punishment, so I’m not really upset about it.

Anyone who has ever enjoyed pencil & paper RPG’s should pick this up. It’s got a 60+ hour campaign and is worth every penny.

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(Quantum) Breaking the norm.

This review comes a little late to the party, but here it is!

For all the mixed reviews it got, Quantum Break aimed to make use of Microsoft’s original vision of the X1. Combining games with other forms of media. Originally there was going to be a television show that aired alongside Quantum Break, instead, they put it in-game between the chapters. You can opt to skip these, but they show an interesting view point, which is Monarch’s side of the main story and the internal struggle going on there.

This is your typical Remedy game. That means it’s not very long, but the story, visuals, sound, gameplay, controls.. All of it is top-tier. You play as Jack Joyce. A man who, through an accident, gains the ability to manipulate time in small, isolated quantities. He uses his abilities to attempt to stop Monarch, the corporation responsible for time fracturing.

At the end of each chapter you will play a junction section, where you play as the head of Monarch, Paul Serene. The decisions you make as Serene, will alter how the rest of the game, and the TV show, play out. Remedy was able to score top-notch actors, including Sean Ashmore as Jack Joyce, Dominic Monaghan as Will Joyce and Aiden Gillian as Paul Serene.

If you’re looking for a new single-player story-driven game, check out Quantum Break. You can pick it up on Windows 10 and Xbox One, if you own both copies, you can play the same save file on both platforms, so you can take it with you whenever you go without having to start a new game. That’s a pretty cool feature, and it’s another first that Quantum Break can be proud of. Not only did they incorporate the X1’s original vision, but they were the pioneers in allowing cloud saves to sync to a PC copy of their game. A big kudos to Remedy for pulling it all off successfully.

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Elite: Dangerous

So I picked up Elite: Dangerous last week. I’ve been playing it a lot and I’m really enjoying it. You have the entire galaxy to explore, but only about 900 of the 300,000 star systems are occupied, and they’re all in one area. That’s really all the bad news. The good news is, this game is great. I’m having tons of fun, even just choosing to be a space trucker. I’ve dabbled in bounty hunting and smuggling as well. Right now, I’m in the process of becoming a fuel rat, who are the people that rescue stranded pilots by giving them, you guessed it, fuel.

There really is a LOT to this game in occupied space, but in the scale of the galaxy, there isn’t much to do.

Before I do that, however, I chose to take on a personal journey. I will be visiting the center of the galaxy, which will take me about a month real time to get there and back in a lot of unoccupied space. I will be chronicling my journey for you through a series of role-played posts with images of my journey. Below is the first set:

 

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“The first leg of my journey into the big black empty is over. 42 jumps in and i’m roughly 1/25 of the way home. I’m travelling to the center of the galaxy and back. It’s empty out here. Wish I had some company on this voyage. Fly safe CMDR’s. o7.”

~ CMDR NoriYuki Sato | Heavy Metal King – Space Trucker.

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