Dragon Age: Inquisition – Trespasser

Trespasser is DA:I’s first and, likely, only post-main story DLC. Without any spoilers, it takes place 2 years after the end of the main campaign, and locks off all other areas. Upon completion of said DLC, there is no save, and it cuts back to the main menu. It DOES save just before your final decisions, however, so you are able to see multiple outcomes without multiple save files. After the end of this DLC, they have a nice lead-in cut scene for a Dragon Age: Inquisition 2.

The DLC adds considerable length with a really interesting and captivating backstory. You get to learn more about Fen’Harel as well as Mythal, the Elves and the Veil. You get to explore new and ancient areas across Thedas with the help of the Eluvians. Some old faces return, and a nice easter egg concerning Sandal and his “Enchantments!”

Trespasser also came with the addition of Trials. These are accessed through the “Game Options” menu when you have a character loaded up. These include things like slow XP gain, which leads to the achievement of reaching Skyhold at level 5, or slaying 10 Legendary Bears added by another Trial you can select. If you’re really daring, take on a High Dragon with the “Rub Some Dirt On It” Trial, which makes all Health potions heal only 1 hit point.

I personally have yet to try any trials out, but I have spent about 20 hours completing the DLC’s story. The ending scene made me think, made me laugh, made me cry and made me smile. After 276 hours and 57 minutes, I was really invested with my character, my Inquisition and what happens to them, so the ending made me happy and sad at the same time. AQs Inquisition is bound to have, there were a few humorous moments scattered throughout the DLC, one of which included a special romance option with Iron Bull (if you romanced him) in which you get to talk about sex toys and spicing up your love life with Bull, which includes talk about restraints and preferences of said restraint types.

Party conversations can get funny and deep simultaneously. I would recommend brings your romance option (if applicable) into combat with you. When the options to have input on the party conversation arise, you can go funny, serious, or if you have your loved one with you, caring and kind. That being said, this DLC allows you to have multiple outcomes and really does give you freedom of choice; kill or don’t kill, inquire or accuse, self-importance or self-doubt, greater good or greater good. I know that last one is strange, but you get to choose between what you think is best for the greater good. Both are right, but both are also wrong. It helps to put what’s happening and going to happen into perspective.

Overall, the gameplay is great, the story is awesome, for Lore junkies it’s perfect, for exploration freaks, it’s not that much open exploration, but new locations are gorgeous and unique. And for those invested and truly into the role-playing aspect, be prepared for one heck of an emotional rollercoaster.

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