ESO on Consoles pushed back 6 months.

…We continue to work on the console versions of ESO, and game development has been progressing steadily, but we are still working to solve a series of unique problems specific to those platforms. Integrating our systems with each console manufacturer’s networks—which are both different from the PC/Mac system as well as different from each other—has been a challenging process. It has become clear that our planned June release of the console versions isn’t going to be possible. Though we have made great progress, we have concluded that we’ll need about six months to ensure we deliver the experience our fans expect and deserve.

We know that the news of an ESO console delay is as disappointing to many of you as it is to us. We want to do what we can to make it up to our fans who want to start playing now, so we have worked out the following arrangement with Sony and Microsoft:

Via a special offer, anyone who purchases and plays the PC/Mac version of The Elder Scrolls Online by the end of June will have the opportunity to transfer their character(s) to either console version when they are released. The offer will allow you to begin playing immediately on the PC/Mac, and then add the PS4 or Xbox One version and transfer the character(s) you have created and developed. And, you don’t have to pay full price for the game twice. For $20, eligible PC and Mac players will have the option to add a full, digital version of ESO on either the PS4 or the Xbox One with your character transfer(s), and another 30 days of included game time.

Whether you decide to take advantage of this offer or not, we promise to do everything we can to get the game released on both consoles as quickly as we can. We will keep everyone updated with additional details regarding character transfers, specific offer dates, when you can expect console beta to start, and of course, when ESO on consoles will launch.

So, that’s that. ESO on the consoles has officially been pushed back by AT LEAST 6 months. But you can purchase the PC/Mac version at full price, play it then spend $20 to buy a digital copy on consoles. Kind of a great plan, but kind of not.

If your like me and pre-ordered the Imperial Edition, this is NOT a viable option, not to mention I would need to buy a brand new computer just to run the thing. Plus, a digital copy of an MMO on consoles with limited Hard Drive space? Not a realistic option.

That being said, at least they are (kind of) accommodating for the issue? I don’t know, most companies would just say “too bad” but they’re doing something about it. Too bad they are only accommodating the minority of console users who want this game. With all the physical goodies I’ll be getting that I now need to wait for (even though they are already made) and that I’m still giving them $100 plus the $15/mo subscription when it DOES come out, I think that deserves some kind of accommodation as well.

Of course, I’m also needy and love this company to death, so I don’t mind waiting, I just wish they would accommodate everybody who pre-ordered the console version, not just the Digital minority.

Well, there you have it, and as I said, at least they are trying to make it right by people for making them wait, and at least they are doing this game right for consoles.



May 12, 2014 · 5:29 PM

2 responses to “ESO on Consoles pushed back 6 months.

  1. Skybreaker

    Two things. Do you mean Zenimax Studios? Bethesda has nothing to do with ESO other than the license. They have have not helped develop it in the slightest. Last thing: The game so far is garbage, not even worth it coming from an mmo fan and a huge elder scrolls fan. It’s shit. The worst Elder Scrolls game i’ve ever played and I’ve played from Daggerfall to current. My good buddy Boogie is here to back me up:

    • Well, Bethesda’s name wasn’t mentioned in the blog (at least not that I remember), if it was in the quote, that’s straight from ZeniMax Online Studios. I agree that it is a really bad game so far. That’s one of the reasons they are pushing it back for consoles. Now, that’s not to say it should have been released for PC/Mac in it’s current state. I agree they should have fixed it first. That’s why the PC and Mac versions are being called “Console Beta Test” versions. They have said Elder Scrolls Online is not an Elder Scrolls title, rather an MMO set in the Elder Scrolls lore/realm. I’m having trouble finding that quote but will do my best to find and post it.
      Once again, I agree with the fact that it shouldn’t have been released in it’s current state. Their BETA tests should have been more than just stress tests on their mega-server. I’m still looking forward to it.
      Also, if Bethesda’s name is in the post, I’ll edit that.

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